GBM Changelog

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V1.11.2

Fixed Bee-Bat bug
Whenever a player would try to morph into a bee, they would morph into a bat instead

Fixed jittery morph menu
Whenever a button in the morph menu was clicked, the menu would jerk a little



V1.11.1

Fixed persistent water breathing bug
Players who morphed to a morph with water breathing, the water breathing would persist even through morph changes and death



V1.11

Updated License

Vastly improved performance
The datapack is way more optimized than before and will run better on lower-end PCs and servers

Revamped Morph Menu and Skin Menu
Morph Menu and Skin Menu has improved appearance and now has tooltips

Fixed climb on buttons bug
Spider morph could climb on buttons

Fixed drowning in kelp bug
Aquatic morphs could die if they stayed in kelp underwater

Fixed spamable milk drinking
Cow morph would make a lot of noise if sneak was held

Added sneak ability cooldowns
Some sneak abilities now have cooldowns on their abilities

Added a whole ton of new morphs
There are quite a few new morphs, too many to list here! Some of the new morphs may have issues with visibility/building/combat, this is a known issue, and as of right now there is no best solution

Added new abilities
Some of the already existing morphs have had abilities added Chickens can lay eggs Sheep can eat grass

Added morph skin refreshing
When you change the skin of your currently applied morph, the skin will immediately be applied Before, you had to manually re-morph to make the new skin take affect

Added Fox crouching to fox pounce morph
When Fox morph is sneaking, the fox morph itself will look like it's about to pounce



V1.10.1

Fixed tadpole persistencey bug
Players who morphed into a tadpole would still be a tadpole even when changing morphs

Fixed invisible frog bug
Unless a player had a specific frog skin set, their frog would not show up



V1.9.1

Improved thumbnail
Looks better than before

Improved pack.png
Looks way better than before



V1.9

Updated to 1.19
Datapack now works on the latest Minecraft release

Removed old_tick.mcfunction
Not sure what is was for but it didn't break anything when it was removed

Added Morph skins
A few morphs can change the variant that they appear as
These morphs are the Axolotl, Baby Villager, Cat, Fox, Parrot, and Rabbit
You can change the skins via the command
/trigger skins
OR, you can run the command to change it directly
/trigger [MOB]_[VARIANT_NAME]

Added no_morph feature
If you want to restrict players from being able to morph, run the command
/tag PLAYER_NAME add no_morph
If you want them to be able to morph again, run the command
/tag PLAYER_NAME remove no_morph



V1.8

Updated pack.mcmeta
The pack format has been updated to 9

Change pack description and installation message
Seemed a little, harsh

Optimized tick.mcfunction
lowered the file from 1000 to 500 lines of code

Fixed new player bug
Before, to add more players you had to /reload, the pack does this automatically now.

Fixed friendlyFire bug
You couldn't attack players before, this has been fixed. (the hitboxes are still an issue)

Removed enderman trigger command
The enderman hasn't been added yet but there is still a trigger command, this has been fixed.

Fixed creeper visibility issue
When morphed as a creeper, you couldn't see in 1st person, this has been fixed (the hitbox is still an issue)

Fixed silverfish jumping bug
Silverfish morph could still jump when hiding in stone, this has been fixed.

Fixed silverfish knockback bug
Silverfish morph could receive knockback from attackers when hiding in stone, this has been fixed.

Added license