Click on the blue text to download Nightmare Mode as of that version
Updated to Minecraft 1.20.4
Datapack works on latest Minecraft release
Fixed Invincibility bug
Witches, evokers, ravagers, elder guardians, guardians, phantoms, shulkers, ghasts, silverfish, enderman,
and blazes were all immune to damage and couldn't die
Updated to Minecraft 1.20.2
Datapack now works on Minecraft's latest release.
Updated license
Updated the copywrite date
Updated pack.png
Removed hardcore feature
Play the datapack in Minecraft's hardcore difficulty
Fixed Enderman Spam-Spawning in End
Enderman would spawn like crazy in the end
Changed datapack name to Nightmare Mode
Now it can't be confused with the already established Ultra Hardcore minigame
Removed Custom Names from all affected mobs
It wasn't really nessesary
Updated Strong Zombie
Has 30 HP, 0.5 Knockback Resistance, 6 Damage, and 0.25 Movement Speed
All zombies can break doors; none can pick up items
The weapons and armor it spawns with is completly random
It is also completly random if it spawns as a baby
This is also the same for the drowned and husk
The drowned, however, will spawn with a slightly different set of weapons
Updated Strong Skeleton
Has 30 HP, 0.5 Knockback Resistance, 4 Damage, and 0.3 Movement Speed
The weapons and armor it spawns with is completly random
Updated Strong Creeper
Has 30 HP, 0.5 Knockback Resistance, Explosion Radius of 4
It explodes almost instantly
It has a 5% chance to spawn as a charged creeper
Updated Strong Spider
Has 26 HP, 0.5 Knockback Resistance, and 5 Damage
It has a 5% chance to spawn with a skeleton jockey riding it
Updated Strong Spider
Has 22 HP, 0.5 Knockback Resistance, and 5 Damage
Updated Strong Enderman
Has 50 HP, 1 Knockback Resistance, and 14 Damage
Updated Strong Silverfish
Has 12 HP, 0.5 Knockback Resistance, and 3 Damage
Updated Strong Phantom
Has 30 HP, 1 Knockback Resistance, 6 Damage, and 0.3 Movement Speed
Is also slightly larger than normal
Updated Strong Pillager
Has 32 HP, 0.5 Knockback Resistance, and 0.3 Movement Speed
Has a chance to spawn with a variety of tipped arrows or even fireworks
Crossbow will also be enchanted way more frequently
Updated Strong Vindicator
Has 34 HP, 0.75 Knockback Resistance, 24 Damage, and 0.3 Movement Speed
It now uses a diamond axe, this change is purely cosmetic
The axe it weilds has a great chance of being enchanted
Updated Strong Vex
Has 4 HP and 4 Attack Damage
Now spawns in groups of 2
Updated Strong Evoker
Has 40 HP, 1 Knockback Resistance, and 0.35 Movement Speed
It carries two totems of undying
Updated Strong Piglin
Has 26 HP, 0.5 Knockback Resistance, and 0.35 Movement Speed
The weapons and armor it spawns with is completly random
It is also completly random if it spawns as a baby
Updated Strong Zombified Piglin
Has 30 HP, 0.5 Knockback Resistance, and 0.35 Movement Speed
The weapons and armor it spawns with is completly random
It is also completly random if it spawns as a baby
Updated Strong Piglin Brute
Has 70 HP, 1 Knockback Resistance, and 0.4 Movement Speed
It has a chance to spawn with a few different weapons
It can also spawn with helmets or boots
Updated Strong Blaze
Has 26 HP, 1 Knockback Resistance, and 12 Melee Attack Damage
Updated Strong Wither Skeleton
Has 30 HP, 1 Knockback Resistance, 16-18 Damage, and 0.3 Movement Speed
It can spawn with either a stone sword or an iron sword, it can also be enchanted
Updated Strong Witch
Has 36 HP, 1 Knockback Resistance, and 0.3 Movement Speed
Added Strong Ravager
Has 120 HP, 1 Knockback Resistance, 24 Damage, and 0.3 Movement Speed
Added Strong Zombie Villager
Has 30 HP, 0.5 Knockback Resistance, 6 Damage, and 0.25 Movement Speed
Added Strong Ghast
Has 18 HP and 1 Knockback Resistance
Added Strong Endermite
Has 14 HP, 1 Knockback Resistance, and 3 Damage
Spawns in groups of two
Added Strong Shulker
Has 40 HP and is now purple :D
Added Strong Guardian
Has 40 HP, 1 Knockback Resistance, 12 Damage, and 0.3 Movement Speed
Added Strong Elder Guardian
Has 100 HP, 1 Knockback Resistance, 16 Damage, and 0.4 Movement Speed
Updated to 1.20
Datapack now works on Minecraft 1.20
Removed unnecessary files and code
All they did was clutter up the datapack
Added Variants to the Strong Spider
Now whenever the Strong Spider spawns it can spawn with 1 of 8 different positive effects
The Strong Spider also has a chance to spawn with a skeleton jockey riding it
Moddified Super Strong Spider
When the Super Strong Spider spawns it can spawn with either a powerful skeleton riding it
or with several different effects
Removed Killer Bunny
It was annoying and honestly didn't fit the semi-vanilla style I was going for
Updated to 1.19
Datapack now works on the latest Minecraft release
Added license
Should help against reposting
Moved hardcore_on/off functions to the config namespace
It is a config option
Strong Zombies, Husks, Drowned, and Zombie Villagers can now spawn with armor
More variety
Strong Baby Zombies, Husks, Drowned, and Zombie Villagers can now spawn
More variety
Strong skeletons and strays can now spawn with armor and swords
More variety
Reorganized the datapacks files
Better datapack
Removed some unnessasary code
Better datapack
Blazes are no longer invisible
This was kinda stupid
Pillagers can now spawn with 3 different weapon types
More variety
Vindicators now move at normal speed
This was technically unintended
Strong Zombified Piglins can now spawn as babies
More variety
Strong Piglins can now spawn with different armor combos and enchantments
More variety
Added Strong Piglin Brute
Bastions are now more challenging
Added config:revive_player command to revive players that died
Well needed
Added strong vex
Makes the evoker more difficult
Super Strong Skeletons and Zombies now spawn with diamond chestplates
A way to visually tell if a zombie or skeleton are super strong
Super strong creeper is now charged
A way to visually tell if a creeper is super strong
Super strong spiders now spawn with a strong skeleton riding them
A way to visually tell if a spider is super strong
Updated pack.mcmeta
Updated pack number to 9
Added gameplay images