Gamingbarn's Zombies


General


Gamingbarn's Zombies is a datapack that completely changes the way you play Minecraft.
Most default monsters are replaced with immensly powerful zombies.
These new, powerful zombies are much faster, stronger, and expandable than their vanilla Minecraft counterparts.
If one wants to survive, they will need to employ new methods and stratagies in order to overcome this new threat.


I reccomend playing this datapack alongside Tissue's Zombie Pack and Fresh Animations!




Gamingbarn's Zombies Datapack © 2024 by Gamingbarn
is licensed under Attribution-NonCommercial-NoDerivs 4.0 International
creativecommons.org/licenses/by-nc-nd/4.0/

This license affects datapack versions V1.14.8 and above.

An exception is made for video content, which can be monetized.
However, video creators must give appropriate credit by leaving a DIRECT link to this page in the video description.
Do not reupload this on other sites.

Official downloads are on:
https://www.gamingbarn.net
https://www.planetminecraft.com/member/gamingbarn/
https://modrinth.com/user/Gamingbarn

Mobs


The core of Gamingbarn's Zombies lies within the zombies themselves.
Some zombies have brand new powerful abilities that make them a completly new threat.

Roughly half of the zombies you will encounter will be Swarm Zombies. The Swarm Zombie is a faster, bulkier, and stronger version of the deafault Minecraft zombie. Most other zombies share the same base stats as the Swarm Zombie.


Stats

Health - 20

Armor - 3

Damage - 5

Abilities - None

The Scorched Zombie is very similar to the Swarm Zombie except for one key difference. The Schorched Zombie is completly immune to fire. Watch out for these guys when fighting with flames.


Stats

Health - 20

Armor - 3

Damage - 5

Abilities - Fire Immunity

The Miner Zombie is quite formidable. The Miner Zombie has the ability to break certain blocks. His mining ability allows him to tunnel through the ground to reach you. If you wish to survive sucessfully, you will need to build a base out of blocks the miner is unable to mine.
The Miner is able to destroy the following:
All Overworld Wood Blocks, All Glass Except Tinted, All Dirt Blocks, Snow, Regular Ice, Sand, Clay, Terracotta, All Unpolished Stones, and Wool.
The Miner Zombie also has increased attack damage because of the pickaxe he weilds.


Stats

Health - 20

Armor - 3

Damage - 9

Abilities - Breaks Blocks

The Builder Zombies is quite a unique threat. He has the ability to build bridges/staircases to get to you. The Builder Zombie will build towards the nearest player/villager/GBG turret. His building ability allows him to build up to you, even if you may feel out of reach.


Stats

Health - 20

Armor - 3

Damage - 5

Abilities - Build Towards Players

The Nurse Zombie has the unique ability to restore the HP of nearby zombies. This can make fighting large groups of zombies tricky, especially with large amounts of Nurse Zombies. They do have one weakness, however. Nurses are unable to heal other Nurse Zombies.


Stats

Health - 20

Armor - 3

Damage - 5

Abilities - Heal Nearby Zombies

The Psychopath Zombie is quite the dangerous enemy. He weilds an iron sword, greatly increasing his attack damage. If he happens to drop the sword, however, it is a very useful item. The "Zombie Cutter" is enchanted with smite 2, allowing you to shred through zombies.


Stats

Health - 20

Armor - 3

Damage - 11

Abilities - None

The Acid Spitter is a special zombie, it has the ability to shoot acidic projectiles at nearby players. The projectiles have a chance of inflicting the Minor Infection debuff. Once you wear enough armor, the projectiles will cease to deal damage.


Stats

Health - 20

Armor - 3

Melee Damage - 5

Ranged Damage - 3

Abilities - Shoots Projectiles

The Acid Spewer is very similar to the Acid Spitter. The Spewer deals less ranged damage and has a shorter range than the Spitter, but fires far faster. On the plus side, it takes less armor to fully protect against Acid Spewer projectiles.


Stats

Health - 20

Armor - 3

Melee Damage - 5

Ranged Damage - 1

Abilities - Shoots Projectiles

The DJ Zombie is exactly the same as the Swarm Zombie, except upon death it drops a music disc.


Stats

Health - 20

Armor - 3

Damage - 5

Abilities - None

Zombie Animals may look like normal animals at first, but hide a deadly secret. Once you get close, they will start to attack! They will blend in quite well with normal animals, and they inflict hunger to their target.


Stats

Health - 4-10

Armor - 0

Damage - 4

Abilities - Inflicts Hunger

The Water Zombie is a sub-species of zombie that is very well equipped for water combat. The Water Zombie is very fast when in water, only slightly slower than you are. Unlike normal zombies, the Water Zombie can spawn during the day.


Stats

Health - 20

Armor - 3

Damage - 5

Abilities - None

The Water Spitter has all of the strengths and weaknesses of the Water Zombie. However, the Water Spitter, as the name suggests, can shoot water projectiles. These projectiles don't shoot as far as the acid spitter's and do less damage. The projectile also will inflict mining fatiuge to its targets. With enough armor, one can completly negate the damage dealt by these projectiles.


Stats

Health - 20

Armor - 3

Melee Damage - 5

Projectile Damage - 1

Abilities - Shoots Projectiles

Mechanics


Within Gamingbarn's Zombies there are many different mechanics and miscellaneous features to make the game more difficult, and in a few rare cases, less difficult.


Minor Infection

One of the most prevelent features added is the Minor Infection system. Minor Infection is the code name for a series of status effects that you have a chance of reciving when attacked by a zombie. Upon being hit, you have a 20% chance to recive Weakness, Mining Fatigue, Hunger, Slowness. The durations of the different effects are decending, meaning, in the order listed above, the effects will slowly expire. Projectiles from the Acid Spitter and Acid Spewer can inflict Minor Infection. Water Zombies, Water Spitters, and Zombie Animals will not inflict Minor Infection.


Raw Food Consumption Penalties

A realativly small, but important to mention, change brought by Gamingbarn's Zombies is that eating raw meat will inflict hunger. There is a 100% chance of reciving hunger from any raw food upon consumption, even chicken. Some foods are worse to eat raw than others, however. The following items are listed from worst to best in terms of the effects they apply: Rotten Flesh, Pork, Chicken, Mutton, Beef, Cod & Salmon.


Zombie Fire Weakness

Most zombies within this datapack are VERY weak to fire. All zombies except for the scorched, water, and animal zombies will take 6 damage per second they are on fire. This weakness can be exploited to easily eradicate vast amounts of zombies at once. However, zombies will also leave trails of fire whenver they are caught on fire. This fact is important to keep in mind when fighting zombies with flames.


Gamingbarn's Guns Functionality

When this datapack is played alongside my other datapack, Gamingbarn's Guns, there will be several noticable changes to both datapacks. The first of which, is that the Medical Crafting Manual now includes a recipe for the Minor Infection Cure. The Minor Infection Cure upon usage will clear the effects inflicted by Minor Infection. More importantly, however, it can also be used to instantly cure one nearby zombie animal or zombie villager. Zombie villagers cured via Minor Infection Cures will not award trade bonuses.


Passive Villager Regeneration

In this world of peril, there is one helpful feature. All villagers will regenerate HP over time. This is especially useful for keeping villagers alive, as their HP can't be slowley chipped away over multiple encounters.


Zombie Item Collection

Every single zombie, except zombie animals, is capable of picking up items and equiping armor off of the ground. Zombies that have picked up an item will not despawn and will drop the item on death. Keep this in mind, because if you die to a group of zombies they won't go anywhere if they picked up your stuff.


Illager Skirmishes

Similar to the Pillager Patrols that can occasionally spawn, there are now Illager Skirmishes you need to deal with. They are medium-sized groups of illagers that will patrol around until they inevitably run into you. These groups can contain Pillagers, Vindicators, Evokers, Witches, or Ravagers. They will only ever spawn during the day, and will spawn roughly 60-70 blocks away from you and will slowly patrol to your position at the time of them spawning.



The following mechanics aren't added by Gamingbarn's Zombies, but are very important and should be kept in mind.


Zombie Targeting

When you get near a regular zombie, it will target you and try to kill you. You can easily run away and the zombie will most likely forget you. However, if you attack the zombie it will not forget you so easily. In fact, the zombie will also alert all nearby zombies of your precense. This is especially bad if you are trying to hide in a structure that isn't zombie resistant.

Another important thing to keep in mind is how the Water Zombie will attack. During the day time, Water Zombies will ignore you unless you get in the water. If you get in the water, all nearby water zombies will quickly rush to your position. During the night, however, all nearby water zombies will rush out of the water to attack you. This fact makes settling near rivers or oceans quite dangerous. Keep in mind, though, that all Water Zombies will head back to the water once the sun rises again.

Commands


Operators can access an in-game configuration menu to control certain parts of the datapack.

This menu can be accessed by running the command
/function config:gbz

In this menu, players can turn off/turn on certain zombie types. Namely, players can turn off/on player zombies and zombie animals.