Gamingbarn's Zombies



General


Gamingbarn's Zombies is a datapack that completely changes the way you play Minecraft. Most default monsters are replaced with immensely powerful zombies. These new, powerful zombies are much faster, stronger, and expandable than their vanilla Minecraft counterparts. If one wants to survive, they will need to employ new methods and strategies in order to overcome this new threat.


I recommend playing this datapack alongside Tissue's Zombie Pack and Fresh Animations!




Zombies


As the name of the datapack would lead one to suspect, Gamingbarn's Zombies adds many different special types of zombies. Each zombie type fills a different role in the swarm. If one wishes to survive for very long at all in this hostile environment, they must learn the strengths and weaknesses of the horde they face.

Roughly Half of the zombies you will encounter will be swarm zombies. While they have no special abilities, they are still very formidable threats.

The Scorched Zombie is very similar to the Swarm Zombie except for one key difference: the Scorched Zombie is completely immune to fire. When fighting with fire, make sure to account for these monsters

The Miner Zombie is perhaps the most dangerous enemy currently present in Gamingbarn's Zombies. As the name would imply, the Miner Zombie has the ability to break certain blocks. This special ability enables the horde to tunnel through walls and through the earth to reach you. If you wish to survive successfully, you will need to build a base out of blocks the miner is unable to mine. The Miner is able to destroy the following: All Overworld Wood, All Glass Except Tinted, All Dirt, Snow, Regular Ice, Sand, Clay, Terracotta, All Unpolished Stones, Wool, and All Cracked Bricks. The Miner Zombie also has increased attack damage due to the pickaxe it carries.

While seemingly harmless on the surface, the Builder Zombie can be almost as dangerous as the Miner Zombie. Capable of building bridges and staircases, the Builder Zombie is able to allow the swarm to cross large gaps and climb over walls.

The Nurse Zombie has the unique ability to restore the HP of two nearby zombies. This can make fighting large groups of zombies tricky, especially to those with weak weapons. Don't fret, as the Nurse Zombie has one clear weakness: Nurses Zombies are unable to heal other Nurse Zombies.

The Psychopath Zombie doesn't have any special abilities, but it is still dangerous nonetheless. This zombie wields an iron sword, greatly increasing its attack damage. If it happens to drop the sword upon death, make sure to grab it. The "Zombie Cutter" is enchanted with smite 2, allowing you to shred through zombies, especially in the early game.

The Acid Spitter is a special zombie with the ability to shoot acidic projectiles at nearby players. Much like when hit normally, these projectiles have a chance to inflict Minor Infection. The range of the acid spitter is roughly seven blocks. These projectiles do not deal knockback.

The Acid Spewer is very similar to the Acid Spitter. The Spewer deals less ranged damage and has a shorter range than the Spitter, but fires much quicker. The range of the Acid Spewer is roughly four/five blocks. The projectiles do not deal knockback.

This rare zombie type has no special abilities. It is functionally identical to the Swarm Zombie. The DJ Zombie will always drop one random music disc upon death. The music disc it can drop is limited to the disks dropped when a creeper is killed by a skeleton in vanilla Minecraft.

While they may look at act like regular animals at first, do not be fooled. Once players or other targets get close, the Zombie Animal will begin to attack. Zombie Animals can only spawn in the wild. If an animal is bred, it will never be a zombie animal. All zombie animals inflict the hunger status effect to their target.

The Water Zombie is a special sub-species of zombie that is very well equipped for water combat. The Water Zombie is very fast when in water, only being slightly slower than you are. Unlike normal zombies,the Water Zombie can spawn during the day in lakes and oceans. Any regular zombies that find themselves trapped underwater will become Water Zombies

Virtually the same as the Water Zombie except for one key difference: The Water Spitter can shoot projectiles. These projectiles don't shoot as far as the Acid Spitter's and do less damage. The projectile will inflict the mining fatigue status effect to its targets.

Mechanics


Within Gamingbarn's Zombies there are many different mechanics and miscellaneous features to make the game more difficult, and in rare cases, less difficult.


Minor Infection

One of the most prevalent features added is the Minor Infection system. Minor Infection is the name for a series of status effects that you have a chance of receiving when attacked by a zombie. Upon being hit, you have a chance to receive Mining Fatigue, Hunger, Slowness. The durations of the different effects go from shortest to longest in the order listed above The chance of receiving Minor Infection depends on the selected difficulty of the pack. Water Zombies, Water Spitters, and Zombie Animals will not inflict Minor Infection.


Zombie Fire Weakness

Most zombies within this datapack are VERY weak to fire. All zombies will take 6 damage per second they are on fire (except for the scorched, water, and animal zombies) (water and animal zombies will take fire damage at the same rate as normal mobs). This weakness can be exploited to easily eradicate vast amounts of zombies at once. However, zombies will also leave trails of fire whenever they are caught on fire. This fact is important to keep in mind, as a horde of zombies, when lit on fire, can quickly engulf the given area in fire.


Gun Datapack Functionality

When this datapack is played alongside my other datapack, Gamingbarn's Guns, there will be several noticeable changes to both datapacks. The recipe book will now include a recipe for the Minor Infection Cure. The Minor Infection Cure upon usage will clear the effects inflicted by Minor Infection. More importantly, it can also be used to instantly cure one nearby zombie animal or zombie villager. Zombie villagers cured via Minor Infection Cures will not award trade reductions.

Additionally, the datapack can be played with my other Gun datapacks, Pipe Guns or Modern Guns, and zombies will drop ammunition from these datapacks as well. All gun packs can be played together with Gamingbarn's Zombies, the zombies will instead prioritize ammunition from different packs. Prioritization goes: Gamingbarn's Guns -> Pipe Guns -> Modern Guns. The Minor Infection Cure will only be added if played with Gamingbarn's Guns.


Passive Villager Regeneration

In this world of peril, there is one helpful feature. All villagers will regenerate HP over time. This is especially useful for keeping villagers alive, as their HP can no longer be slowly chipped away over multiple encounters.


Zombie Item Collection

Every single zombie is capable of picking up items and equipping armor off of the ground. Zombies that have picked up an item will not despawn and will drop the item upon death. Keep this in mind; if you die to a group of zombies they won't go anywhere if they've picked up your stuff.



The following mechanics aren't added by Gamingbarn's Zombies, but are very important and should be kept in mind.


Zombie Targeting

When you get near a regular zombie, it will target you and try to kill you. You can easily run away and the zombie will most likely forget you. However, if you attack the zombie it will not forget you so easily. In fact, the zombie will also alert all nearby zombies of your presence. This is especially bad if you are trying to hide in a structure that isn't zombie resistant.


Water Zombie AI

Another important thing to keep in mind is how the Water Zombie will attack. During the day, Water Zombies will ignore you unless you get in the water. If you get in the water, all nearby water zombies will quickly rush to your position. During the night, however, all nearby water zombies will rush out of the water to attack you. This fact makes settling near rivers or oceans quite dangerous. Keep in mind that all Water Zombies will head back to the water once the sun rises again. Any Water Zombies left stranded on land when the sun rises will become paralyzed and thus easy to kill.

Modifiers


There are a handful of modifers that zombies have a chance of spawning with. Modifiers are special buffs given to zombies in order to give the horde more variety and to increase its overall power. The chance for a zombie to spawn with any given modifier is equal for each modifier. It is possible for zombies to spawn with more than one modifier at the same time.

Energized zombies are distinguishable by their very quick movement speed, and, more importantly, their ability to step up 1 block similar to a horse. This results in Energized zombies being able to scale stairs with remarkable speed.

Zombie Stats

Health - -2

Movement Speed - +0.06

Step Height - +1

Armored zombies are identified by the armor they wear. The main stat changes to Armored zombies are from the armor values of the pieces of armor worn. That being said, there is a flat increase of 2 armor regardless of the pieces worn. The armor worn can be any combination of iron/chainmail leggings, chestplates, and boots. The armor also has the chance to spawn with various enchantments as well. The drop chances of the armor pieces are increased to 10%.

Zombie Stats

Armor - +3 to +15

Weaponed zombies are identified by the melee weapon they old in their mainhand. The melee weapon can be any stone/iron sword, shovel, or axe. The weapon can also spawn with various random enchantments. The drop chance of the weapon is increased to 10%. Zombies that already spawn with a melee weapon, Psychopaths and Miners, are unable to spawn with the Weaponed modifier.

Zombie Stats

Damage - +3.5 to +9

Bulky zombies are identified by their much larger size compared to normal zombies. Bulky zombies only have increased HP and size, they do not benefit from any other stat changes.

Zombie Stats

Health - +10

Scale - +0.15

Baby zombies are very obvious to identify: they bear the same appearance as vanilla baby zombies. They maintain the same movement speed as the regular zombie, and have decreased HP as well, but are much harder to hit due to their small size.

Zombie Stats

Health - -10

Is Baby - True

Difficulties


There are 4 difficulties currently implemented in the datapack. While each difficulty will lead to a similar overall experience, it is recommended that players chose the difficulty that they believe best aligns with their skill levels in order to have the most possible fun. Zombie AI is unchanged depending on the difficulty chosen.

Minor Infection has a 10% chance of being inflicted whenever a player is damaged by a zombie. The chance of any zombie spawning with a modifer is 1% for each modifer, for a total of a 5% chance for a zombie to spawn with a modifier.


On Easy difficulty, zombies will be slightly faster than their vanilla counterparts, but zombies overall will have lower stats.

Zombie Stats

Health - 15

Armor - 0

Damage - 2

Movement Speed - 0.25

Minor Infection has a 20% chance of being inflicted whenever a player is damaged by a zombie. The chance of any zombie spawning with a modifer is 3% for each modifer, for a total of a 15% chance for a zombie to spawn with a modifier.


On Normal difficulty, zombies are noticeably faster and deal more damage than their vanilla counterparts.

Zombie Stats

Health - 20

Armor - 0

Damage - 3

Movement Speed - 0.3

Minor Infection has a 30% chance of being inflicted whenever a player is damaged. The chance of any zombie spawning with a modifer is 5% for each modifer, for a total of a 25% chance for a zombie to spawn with a modifier. On Hard difficulty, the possibility for zombies to spawn with multiple modifiers becomes way more likely, and it is something to keep in consideraiton' when selecting the difficulty. Additionally, on Hard difficulty zombies will spawn in pairs of two, this results in roughly twice the zombies spawning and twice as large hordes.


On Hard difficulty, zombies are not any faster than the zombies on normal. However, they have higher damage and hp. These zombies also now have a small amount of armor. This armor doesn't make a huge difference to most players, but anyone with guns will notice the change.

Zombie Stats

Health - 25

Armor - 2

Damage - 4

Movement Speed - 0.3

Just like on Hard difficulty, Minor Infection has a 30% chance of being inflicted whenever a player is damaged. Minor Infection will grant weakness in addition to the other three effects. The chance of any zombie spawning with a modifer is 7% for each modifer, for a total of 35% chance for a zombie to spawn with a modifier. Zombies now spawn in groups of three, prepare to encounter many more zombies wherever you may be.


You'll notice that the hp, armor, and movement speed stats have stayed the same, but the damage as increased more than it was previously.

Zombie Stats

Health - 25

Armor - 2

Damage - 5

Movement Speed - 0.3


A unique change brought on by Nightmare difficulty is block deterioration. Whenever an Acid Spitter or Acid Spewer shoot at a zombie-resistant block, there is a chance that the block is converted into a zombie-breakable variant.

Deteriorable Blocks

All Bricks, All Polished Stones, Bone Blocks, All Smooth and Cut Sandstone (All slabs, stairs, and walls of deteriorable blocks can also be deteriorated)

Commands


Gamingbarn's Zombies is highly configurable, with operators being able to turn on/off zombie types and certain gameplay features.

The GBZ configuration menu can be accessed by running the following command:

/function config:gbz

This menu can also be used to change the difficulty of the pack after it has been initially set.