Mechanics
Within Gamingbarn's Zombies there are many different mechanics and miscellaneous features to make the game more difficult, and in a few rare cases, less difficult.
Minor Infection
One of the most prevelent features added is the Minor Infection system.
Minor Infection is the code name for a series of status effects that you have a chance of reciving when attacked by a zombie.
Upon being hit, you have a 20% chance to recive Weakness, Mining Fatigue, Hunger, Slowness.
The durations of the different effects are decending, meaning, in the order listed above, the effects will slowly expire.
Projectiles from the Acid Spitter and Acid Spewer can inflict Minor Infection.
Water Zombies, Water Spitters, and Zombie Animals will not inflict Minor Infection.
Raw Food Consumption Penalties
A realativly small, but important to mention, change brought by Gamingbarn's Zombies is that eating raw meat will inflict hunger.
There is a 100% chance of reciving hunger from any raw food upon consumption, even chicken.
Some foods are worse to eat raw than others, however.
The following items are listed from worst to best in terms of the effects they apply:
Rotten Flesh, Pork, Chicken, Mutton, Beef, Cod & Salmon.
Zombie Fire Weakness
Most zombies within this datapack are VERY weak to fire.
All zombies except for the scorched, water, and animal zombies will take 6 damage per second they are on fire.
This weakness can be exploited to easily eradicate vast amounts of zombies at once.
However, zombies will also leave trails of fire whenver they are caught on fire.
This fact is important to keep in mind when fighting zombies with flames.
Gamingbarn's Guns Functionality
When this datapack is played alongside my other datapack, Gamingbarn's Guns, there will be several noticable changes to both datapacks.
The first of which, is that the Medical Crafting Manual now includes a recipe for the Minor Infection Cure.
The Minor Infection Cure upon usage will clear the effects inflicted by Minor Infection.
More importantly, however, it can also be used to instantly cure one nearby zombie animal or zombie villager.
Zombie villagers cured via Minor Infection Cures will not award trade bonuses.
Passive Villager Regeneration
In this world of peril, there is one helpful feature.
All villagers will regenerate HP over time.
This is especially useful for keeping villagers alive, as their HP can't be slowley chipped away over multiple encounters.
Zombie Item Collection
Every single zombie, except zombie animals, is capable of picking up items and equiping armor off of the ground.
Zombies that have picked up an item will not despawn and will drop the item on death.
Keep this in mind, because if you die to a group of zombies they won't go anywhere if they picked up your stuff.
Illager Skirmishes
Similar to the Pillager Patrols that can occasionally spawn, there are now Illager Skirmishes you need to deal with.
They are medium-sized groups of illagers that will patrol around until they inevitably run into you.
These groups can contain Pillagers, Vindicators, Evokers, Witches, or Ravagers.
They will only ever spawn during the day, and will spawn roughly 60-70 blocks away from you and will slowly patrol to your position at the time of them spawning.
The following mechanics aren't added by Gamingbarn's Zombies, but are very important and should be kept in mind.
Zombie Targeting
When you get near a regular zombie, it will target you and try to kill you. You can easily run away and the zombie will most likely forget you.
However, if you attack the zombie it will not forget you so easily. In fact, the zombie will also alert all nearby zombies of your precense.
This is especially bad if you are trying to hide in a structure that isn't zombie resistant.
Another important thing to keep in mind is how the Water Zombie will attack.
During the day time, Water Zombies will ignore you unless you get in the water.
If you get in the water, all nearby water zombies will quickly rush to your position.
During the night, however, all nearby water zombies will rush out of the water to attack you.
This fact makes settling near rivers or oceans quite dangerous.
Keep in mind, though, that all Water Zombies will head back to the water once the sun rises again.